LOC: Clash of Titans - Official Rulebook
The information in this rule book is absolute and players agree to abide by and respect the rules listed below.
League Prize Pool
Starting amount: $800 USD
Distribution:
-
Regional Leagues (30% of total prize pool):
- 10% allocated per region (EU, SA, NA)
- 1st place: 70% of regional pool
- 2nd place: 30% of regional pool
-
Championship (70% of total prize pool):
- 1st place: 60% of Championship pool
- 2nd place: 30% of Championship pool
- 3rd place: 10% of Championship pool
Team Rules
Team Identity:
- Team and player names may not be profane and cannot contain political references, religion, curses, or slurs
- Team logos may not contain lewd, political, sexist, or racist imagery
Roster Composition:
- Team size is limited to 5 players: 1 Captain, 2 Contestants, and 2 Substitutions
- The roster you register is final when Qualifiers begin; you cannot change your roster afterwards
- Qualifying events like a team signing, illness, or major life event may allow for 1 member to be substituted for an outside member that has not played for another team, at Staff discretion
- In-game name changes are permitted and can be updated via ticket bot
- Teams may swap between their 3 starters and 2 substitutes within their registered roster at any time
Qualifiers
Participation:
- Up to 32 teams per region (EU, SA, NA)
- Initial batch of 8 teams per region admitted immediately
- Additional teams admitted in batches of 4
- Teams beyond the limit are placed on a reserve list
- If a team withdraws before Phase 2, the first team on the reserve list takes their spot with the lowest score possible at the time of joining
Phase 1
Format:
- 3 Bo1 Final Round matches using Swiss-system pairing
Match Pairing Rules:
- Round 1: Completely randomized opponents
- Round 2: Teams paired by Round 1 results:
- 1-0 teams face other 1-0 teams
- 0-1 teams face other 0-1 teams
- Pairings within each bracket are randomized
- Round 3: Teams paired by cumulative record:
- 2-0 teams face other 2-0 teams
- 1-1 teams face other 1-1 teams
- 0-2 teams face other 0-2 teams
- Pairings within each bracket are randomized
Rematch Avoidance:
- The system attempts to avoid pairing teams that have already faced each other
- If all possible opponents in a bracket have been faced, a rematch may occur
Seeding & Tiebreakers:
- Teams sorted by match record (3-0 best, 0-3 worst)
- Primary tiebreaker: Total cash allowed to opponents across all matches (lower is better)
- Secondary tiebreaker: Total cash earned by your team across all matches (higher is better)
- Tertiary tiebreaker: Bo1 Final Round match between tied teams (map selected via ban process)
Map Selection:
- Each team bans 2 maps
- If both teams ban the same maps, those maps count as a single ban
- Remaining maps entered into random selection (bot-assisted)
Advancement:
- All teams proceed to Phase 2 (maximum 32 teams)
Phase 2
Format:
- Single elimination bracket seeded by Phase 1 results
- All matches Bo3 Final Round
- Continues until Top 8 teams remain
Map Selection:
- Each team bans 2 maps
- If both teams ban the same maps, those maps count as a single ban
- Remaining maps entered into random selection (bot-assisted)
Advancement:
- Top 8 teams qualify to Regional League
Stage 1 - Playdays (Regional League)
Structure:
- Mode: Ranked Cashout
- Groups: 2 groups of 4 teams per region
- Initial Seeding: Teams sorted by Qualifiers results for the 1st map
- Format: Each group plays all 4 maps, 2 times each (8 total map instances)
- Dynamic Reseeding: After all teams complete their 2 attempts on a given map, groups are reshuffled based on cumulative points for the next map
Scoring System:
- Per Round Placement:
- 1st place: 160 points
- 2nd place: 80 points
- 3rd place: 40 points
- 4th place: 20 points
- Eliminations: 1 point each
Bonus Match:
- After each map cycle (2 attempts completed), the 1st and 2nd place teams play a Bo1 Final Round match
- Winner: 250 points
- Loser: 100 points
Tiebreaker Rules:
- Primary: Total cash earned across all Playday matches
- Secondary: Bo1 Final Round match between tied teams (map selected via ban process)
- Additional time will be allocated to calculate cash totals if needed
Advancement:
- Top 4 teams qualify to Upper Bracket (Playoffs)
- Bottom 4 teams qualify to Lower Bracket (Playoffs)
Stage 2 - Regional Playoffs
Structure:
- Mode: Final Round
- Format: Double Elimination (Upper + Lower Bracket)
- Match Format:
- All matches Bo3
- Exception: First round of Lower Bracket is Bo1
Map Selection:
- Each team bans 2 maps
- If both teams ban the same maps, those maps count as a single ban
- Remaining maps entered into random selection (bot-assisted)
Tiebreaker Rules:
- Primary: Total cash earned during Playdays
- Secondary: Bo1 Final Round match between tied teams (map selected via ban process)
- Additional time will be allocated to calculate cash totals if needed
Qualification:
- Top 4 teams from each region advance to Championship
Prize Distribution:
- 1st place: 70% of Regional Prize Pool
- 2nd place: 30% of Regional Prize Pool
Stage 3 - Championship
Structure:
- Mode: Final Round
- Teams: 12 qualified teams (top 4 from each of 3 regions)
- Seeding: Based on Regional League total points
- Top 8 → Upper Bracket
- Bottom 4 → Lower Bracket
- Format: Double Elimination
- Match Format:
- Upper Bracket: Bo3
- Lower Bracket: Bo3
- Grand Final: Bo5
Map Selection:
- Each team bans 2 maps
- If both teams ban the same maps, those maps count as a single ban
- Remaining maps entered into random selection (bot-assisted)
Server Selection:
- Bo3 matches: Each team plays 1 round on their server; 3rd round (if needed) decided by coin flip
- Bo5 matches: Alternating servers each round; 5th round (if needed) decided by coin flip
- Exception: If both teams mutually agree to a specific server, that server may be used instead
Tiebreaker Rules:
- Primary: Total cash earned during Regional League play
- Secondary: Bo1 Final Round match between tied teams (map selected via ban process)
- Additional time will be allocated to calculate cash totals if needed
Prize Distribution:
- 1st place: 60% of Championship Prize Pool
- 2nd place: 30% of Championship Prize Pool
- 3rd place: 10% of Championship Prize Pool
Server Information
- League will be hosted on SA, EU, and NA servers separately during Regular Season and Playoffs
- Regions merge only at Championship, using the server selection rules specified in Stage 3
- All server selections follow the rules outlined in each respective stage unless both teams mutually agree to an alternative
Map Pool
Available Maps:
- Bernal (Any Variation)
- Fortune Stadium (Standard)
- Las Vegas Stadium (Standard)
- Monaco (Any Variation)
- NOZOMI/CITADEL (Standard)
- Seoul (Any Variation)
- Skyway Stadium (Any Variation)
- SYS$HORIZON (Standard)
Excluded Maps:
- Kyoto
- Vegas 2032
Cheating and Use of Exploits
Zero Tolerance Policy:
- No exploits or ANY form of cheating is permitted
- Teams found abusing exploits or cheats will be disqualified immediately
Official Guidelines:
- Refer to Embark’s Fair Play Guidelines: https://id.embark.games/support/faq/76-the-finals-fair-play-guidelines
- Anti-Cheat FAQ: https://id.embark.games/support/faq/44-anti-cheat-faq
Recording Requirements:
- Minimum requirement: At least one team member must record their POV and provide a VoD link on the Official Tournament Page
- Recommendation: All players should record their POV
- All recordings must be retained for a minimum of 7 days after the match
- VoD Format Requirements:
- Accepted platforms: YouTube, Twitch, or any video hosting service
- Minimum quality: 720p with appropriate bitrate (see table below)
- Footage must be clearly legible for review purposes
Recommended Bitrate by Resolution:
| Resolution | Bitrate Range |
|---|---|
| 720p | 3,000 - 6,000 kbps |
| 1080p | 6,000 - 8,000 kbps |
| 1440p | 8,000 - 12,000 kbps |
Reporting Suspected Cheating:
- Contact a Tournament Organizer (TO) immediately if you suspect cheating
- Submit a ticket within 48 hours of the playday
- Allegations will be reviewed by staff on a per-date basis
Hardware Inspections:
- Inspections may be conducted by a panel of staff and team captains (per availability)
- Players will be notified and must comply immediately
- Failure to pass or comply with a hardware inspection will result in immediate ban from the League and CLX
Technical Issues
Player Disconnections:
Match Start Issues:
- If a player does not load into the match correctly, the match will be paused
- Maximum pause duration: 2 minutes
- If a player is completely unable to load or enter the match at match start, immediately inform a TO
- Match can be restarted once per round
Mid-Match Disconnections:
- Matches will only be remade if the first cashout has not been started
- During rounds in progress: 2-minute pause allowed for disconnections
- Exception: No pause is permitted while a steal is in progress
- Pause will be initiated after the steal concludes or is interrupted by in-game actions
- If the player has not reconnected after 2 minutes, the match will be unpaused and played through
Match Scheduling & No-Shows
Check-In Requirements:
- Qualifiers: Teams not checked in 30 minutes before their match will be replaced
- All Stages: Check-in window closes 30 minutes before the playday starts
Team Replacements:
During Regular Season:
- If a team no-shows or is disqualified, they will be replaced by the runner-up from Qualifiers
- Any points already accumulated by the leaving team will be granted to the substitute team
During Playoffs:
- If a team no-shows or is disqualified after the playoffs begins, they will be replaced by the runner-up from Qualifiers
- Teams that leave during the bracket stage will be replaced by the team they knocked out in their previous match
During Championship:
- If a team drops out before or during Championship, the runner-up of the same region will fill their spot
- For additional missing teams, selection continues down the runner-up standings
- Teams that leave during the bracket stage will be replaced by the team they knocked out in their previous match
Captain Information
Responsibilities:
- Team Captains are responsible for all communication between Tournament Organizers and their team
- Captains will be contacted by a TO via Discord following sign-up
Communication Channels:
- All teams will be provided with a voice channel with your team name
- Mandatory: All teams must use their assigned voice channels to allow quick communication if issues arise
- If you do not use Discord or experience technical issues with the voice channel, contact a TO for alternative arrangements
Check-In Process:
- Have your team checked in 30 minutes before the tournament starts
- Check-in is done via a private captain’s channel in the Discord
- Access to this channel will be provided after sign-up
Lobby Information:
- Lobby codes will be provided via private channels
- Teams will be verified by the host before the match begins
- All lobbies will be hosted by a staff member
Player Information
Updating Player Details:
- Any change to player information (in-game name, email, payment info, etc.) must be made via ticket bot on the CLX Discord
Additional Rules
Code of Conduct:
- Violations against the CLX Code of Conduct may result in a warning or disqualification from the League
- 2 warnings = loss of 20% of most recent Playday points
Minimum Player Requirements:
- Teams may play with 2 players
- If a team only has 1 player remaining, they will be disqualified from the playdays
- There are no non-roster substitutes allowed
Composition Changes:
- Teams are allowed to change compositions between rounds
- Teams are NOT allowed to change composition during the selection screen (no last-second bait & switch)
Governing Rules:
-
For any instances not included in the scope of this rulebook, Embark’s Official Rules will take effect:
https://id.embark.games/the-finals/support/faq/124-esports-global-rulebook
Tournament Organizer Authority:
- TOs reserve the right to disqualify teams at their discretion
- Administrative decisions on matters not explicitly covered in this rulebook are final